Is Valve Right to Cancel the MRQs for the StarLadder Budapest Major?

Is Valve Right to Cancel the MRQs for the StarLadder Budapest Major?

Kaustavmani Choudhury

13 Jun, 2025, 17:36

|

Last updated: 13 Jun, 2025, 17:48

Valve had recently announced that the Major Regional Qualifiers (MRQs) will no longer be part of the path to the StarLadder Budapest Major 2025, set to run from November 24 to December 14. Instead, teams will qualify solely based on the Valve Regional Standings (VRS), a ranking system designed to standardize global competition by integrating team performance across third-party events.

While the change streamlines the competitive structure on paper, its ripple effects, particularly on Tier-2 teams, are already causing heated debates across the Counter-Strike community. Has Valve just taken a major step forward in competitive integrity, or have they slammed the door shut on one of the last open-entry opportunities for underdog teams?

Community Reaction: Frustration, Confusion, and a Dash of Humor

The announcement has sparked widespread backlash across the Counter-Strike community, with players, fans, and even organizations voicing their frustration. Many have criticized Valve for pulling the rug out from under teams who were preparing for the Budapest MRQs - especially after the invite dates had already been announced.

People also raised concerns about potential conflicts of interest, especially in cases where a parent organization fields both a main and junior roster, such as Natus Vincere and NaVi Junior, both of whom are currently in the top 32.

Some professionals, however, have chosen humor over outrage. Astralis’ Nicolai "dev1ce" Reedtz, quipped that with VRS determining invites, his team might finally break their Major drought, after Astralis had missed five straight Majors since the PGL Antwerp Major 2022.

The End of Open Doors

The MRQs (and the RMRs before that) were once considered a lifeline for Tier-2 and emerging squads. They weren’t just a chance at a spot in a Major, they were a shot at recognition, at sponsorship, at a future. In recent years, stories like Bad News Eagles qualifying and making waves, or even Lynn Vision Gaming’s recent rise, were only possible thanks to these qualifier paths.

With their removal, 32 teams will now be chosen directly based on their VRS rankings, calculated over months of tournament play. In essence, if your team hasn’t performed consistently for six months, you won’t even get a seat at the table.

A System Designed for the Elite

To understand the ramifications, it’s essential to break down how VRS functions. According to Valve, the rankings are based on a blend of performance metrics:

  • Bounty Offered: Prize money earned, scaled relative to top-earning teams.
  • Bounty Collected: Prize pool value of teams defeated.
  • Opponent Network: A measure of competitive depth based on the range of teams you’ve beaten.
  • LAN Factor: Additional weight for LAN victories.

Check out our previous article to learn more about the VRS system HERE.

This system favors Tier-1 teams. They play more events with larger prize pools, face stronger opposition, and compete at LANs more frequently. Even a mediocre Tier-1 finish yields ranking points that outweigh what a Tier-2 team earns for placing high in a lower-tier online event.

Worse yet, Tier-2 events rarely happen on LAN, meaning one of the key VRS modifiers is often inaccessible to them. Unless they consistently dominate their own level and break through to elite competitions like ESL Pro League, they’re essentially boxed out from climbing quickly.

The Growing Divide

The removal of MRQs doesn’t just change how teams qualify - it amplifies an existing divide. Tier-1 teams already benefit from infrastructure, consistent LAN play, and secured invites. Now, with Major qualification entirely locked behind VRS, underdog teams have to “grind the system” much harder just to earn recognition.

Valve hasn’t limited how many Tier-2 tournaments TOs can host, which could allow for more regional opportunities. But spamming tournaments to farm VRS points isn’t viable either. VRS is comparative; you get more points for beating teams with higher VRS rankings, and defeating local fish won’t push your rank meaningfully.

This creates a paradox: Tier-2 teams need to play more, win more, and beat better teams, yet their chances to do so are limited by the events available to them and the strength of their opponents.

ESL Pro League: The Only Bridge?

There are still a few lifelines, like ESL Pro League, which offers a rare mix of Tier-1 and Tier-2 competition. These events act as proving grounds where up-and-comers can turn heads and earn high-value VRS points. However, they're few and far between.

For struggling Tier-1 teams, this can also be a nightmare - a single bad season could spiral, pushing them out of the elite and into the chaotic world of Tier-2 events where recovery is far more difficult.

Valve's Vision: Uniform, But Not Inclusive?

Valve’s motivation isn’t hard to understand. By standardizing qualification through VRS, they eliminate redundancy and unify the competitive circuit. They want third-party tournaments to integrate with the Major ecosystem seamlessly, and the VRS helps enforce that.

But in doing so, they’ve also removed the “magic” of the Majors: the Cinderella stories, the breakout stars, the romantic underdog narratives. In a system that only rewards the best over long periods, the element of surprise and the purity of open competition is at risk of being lost.

What Could Be Improved?

Valve doesn’t need to revert the change, but they must create more meaningful VRS access points for developing teams. Here are some suggestions from our end:

  • Mandatory open qualifiers for a set number of Tier-1 events.
  • Provide incentives for LAN-based Tier-2 events.
  • Cap the maximum weight of prize money in Tier-1 tournaments.

Give the little guys some room to breathe. If you’re going to remove the MRQs, you need to offer alternative routes to recognition.

Final Verdict: Cautiously Pessimistic

On paper, the decision to remove MRQs aligns with a long-term vision for consistency and integrity. But in practice, it risks sidelining developing teams, pushing them further away from the elite circle they aspire to join.

Unless Valve balances the VRS system with more access, transparency, and fairness, the Budapest Major may just be the first of many events where the Major isn’t truly “for everyone” - but rather, only for the select few.


For the latest Counter-Strike news and guides, follow Strafe Esports. Also, check out our X account for real-time content and coverage.

Featured Image Source: StarLadder

Read More:

Legacy destroy Vitality's 30-match Win Streak

A Real Threat? Why The MongolZ Might Conquer the Austin Major 2025

Latest news

100 Thieves Eliminate Team Falcons in Their First Match of BLAST Bounty Summer

100 Thieves Eliminate Team Falcons in Their First Match of BLAST Bounty Summer

100 Thieves pulled off one hell of an upset, knocking the reigning Major champions Falcons out of the BLAST Bounty Summer 2026 qualifier on Wednesday, closing out the round with a 2-1 series win nobody saw coming.
6h
Thales Costa

Team Liquid Announces JT to Replace siuhy

Team Liquid has acquired South African talent Johnny "JT" Theodosiou to replace siuhy as their new in‑game leader. Here's more on the signing.
13h
Adarsh J. Kumar

Esports World Cup 2026 Unveils Saudia Partnership and Custom-Branded Aircraft

The Esports Federation has named Saudia, the national air carrier of Saudi Arabia, as the official airline of the Esports World Cup 2026 (EWC). Here's more.
21 Jul
Adarsh J. Kumar

Prophecy Fulfilled: CS2 Major Sticker Profits Just Fell x10

HLTV’s report on Cologne 2026 confirms what earlier Strafe analyses of CS2’s new sticker shop and revenue ladder suggested: Major sticker profits for some teams have dropped from around $600,000 to about $60,000, turning a former safety net into a fragile income line and pushing more clubs to question their place in Counter-Strike.
20 Jul
André Guaraldo

Tier 1 CS2 Returns: BLAST Bounty Closed Qualifier Match-Ups Revealed

Counter-Strike's summer break is officially over, as BLAST has revealed the opening bracket for the BLAST Bounty Summer 2026 Closed Qualifier, and the pairings are stacked with big names right out of the gate.
18 Jul
Thales Costa

Team Vitality CEO Neo: "For Us to be a Global Leader Means Being a Contender at EWC"

Team Vitality remains one of the most influential and well-known esports organizations to date. The Paris-based org fields over 20 esports teams in various esports, though their immensely impressive results in Counter-Strike take center stage.  Being one of the organizations present at Esports World Cup 2026 in Paris, we managed to speak with Fabien "Neo" Devide, Co-Founder and CEO of the Hive, just after an interview with Mike McCabe, COO of the Esports World Cup Foundation, at the opening press conference at EWC. Neo provided a ton of insight into the organization's participation at this year's edition of EWC in Paris. He expressed his desire for the org to perform to the highest standards, but also highlighted that rivalry is key to grow the ecosystem. Additionally, Neo gave strong opinions on the growth of mobile esports following last year's Vitality's takeover and merger with Indonesian side Bigetron, stressing the need for innovation and following ideas in the east, as much as the west.
15 Jul
Naim "EnKay" Rosinski

Mike McCabe COO of EWC Foundation: "The Home Is Always Going to Be Riyadh"

The Esports World Cup 2026 (EWC) had its grand launch on July 8, commemorating the official start of the event with an opening press conference at the Hotel de Ville in the heart of Paris. With many speakers kicking off the event, like the CEO of the Esports World Cup Foundation, Ralf Reichert, Emmanuel Grégoire, the mayor of Paris, and others, taking center stage.  Following an opening ceremony with multiple speakers, media were given the opportunity to chat with representatives of the Esports World Cup Foundation, game publishers, or even reps of prolific esports organizations such as Team Vitality. We managed to speak with Mike McCabe, the COO of the Esports World Cup Foundation.
14 Jul
Naim "EnKay" Rosinski

Comments (0)

Log in to comment on this match