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Solid Snake Joins Rainbow Six Siege: Year 11 brings New Maps, Ranked 3.0 and More

Solid Snake Joins Rainbow Six Siege: Year 11 brings New Maps, Ranked 3.0 and More

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Kaustavmani Choudhury

Rainbow Six Siege has announced yet another incredible year of updates at the Six Invitational 2026. Year 11 brings a legendary crossover, competitive overhauls, and mechanical experiments that could reshape the tactical shooter's identity.

From the introduction of Solid Snake as a playable operator to the long-awaited Ranked 3.0 system, Ubisoft is making bold moves to reinvigorate both casual and competitive play.

Rainbow Six Siege Year 11 Roadmap Rainbow Six Siege Year 11 Roadmap (Image Source: Ubisoft)

Operation Silent Hunt: The Snake Enters the Grass

The headline of Year 11 Season 1 is the introduction of Solid Snake from the legendary Metal Gear Solid franchise. While Siege has featured crossovers before—mostly through elite skins and limited-time events—Snake's addition as a fully playable operator marks a significant shift in Ubisoft's approach to their roster.

  • Snake enters Team Rainbow as a 3-speed, 1-health attacker, a stat line that immediately suggests a playstyle focused on agility, stealth, and lethal efficiency.
  • Snake is equipped with either the F2 assault rifle—the FAMAS, previously exclusive to Twitch—or the PMR90A2 DMR.
  • As a secondary, he will get the brand-new TACIT 45, which comes equipped with a suppressor and a reflex sight.

Solid Snake Loadout Image Source: Ubisoft

The Gadgets: Intel meets Adaptability

Unlike traditional operators who rely on a single primary gadget, Snake brings a toolkit designed for the lone wolf. His kit revolves around two distinct abilities:

Soliton Radar Mk 3:

The Soliton Radar Mk 3 is an active holdable gadget that provides a mini-map of Snake's immediate surroundings, highlighting enemies or threats in close proximity.

Solid Snake's Soliton Radar Mk 3 Solid Snake's Soliton Radar Mk 3 (Image Source: Ubisoft)

This is a game-changer for clearing roamers. The ability to visualize proximity threats allows Snake to navigate the map with confidence previously reserved for shield operators or droning squads. It forces defenders to hold static angles rather than aggressively flank, as Snake will likely see them coming before they hear him.

OSP Pouch:

His second ability, the OSP (On-Site Procurement) Pouch, pays homage to Metal Gear's core philosophy. Snake can scavenge a secondary gadget from any eliminated attacker, letting him adapt his utility to whatever the round demands. That restriction still creates unpredictability for defenders, because they can’t always track what extra tools Snake might gain as fights break out across the map.

Solid Snake's OSP Pouch Image Source: Ubisoft

Season 2: A Return to Vegas

Nostalgia is a powerful tool, and Season 2 leans heavily into the franchise's history with the introduction of a new map: Calypso Casino. Heavily inspired by the iconic locations in Rainbow Six: Vegas, this map appears to bring the glitz, neon, and vertical complexity of Sin City to Siege.

Calypso Casino Aerial View (Image Source: Ubisoft) Calypso Casino Aerial View (Image Source: Ubisoft)

Early looks suggest a map that favors close-quarters combat and complex rotation paths, distinct from the rigid, boxy designs of recent competitive maps. By adding Calypso Casino immediately to the ranked pool, Ubisoft is signaling confidence in its competitive viability.

Balancing and Reworks: The Dokkaebi Shift

Season 2 also brings a rework to an operator that people have long complained about being too strong in the intel department: Dokkaebi. Her rework fundamentally changes her global presence. The "Logic Bomb" will no longer ring the phones of the entire defending team. Instead, it will target single operators, bringing her in line with other attackers such as Deimos.

A preview of the Dokkaebi Reword A preview of the Dokkaebi Reword (Image Source: Ubisoft)

While this may sound like a nerf, the reduction in scope likely comes with faster recharge times or more charges, allowing her to isolate roamers with terrifying efficiency. To compensate for the loss of global pressure, Dokkaebi is receiving a new primary weapon available to all players, not locked behind a Battle Pass. This rebalancing aims to make her less oppressive while raising the skill ceiling for those who main her.

Season 3 brings Ranked 3.0: The End of Hidden MMR

Ranked 3.0 is coming in Year 11 Season 3 Ranked 3.0 is coming in Year 11 Season 3 (Image Source: Ubisoft)

The roadmap for the latter half of Year 11 is equally ambitious, and the competitive community's eyes are fixed on Season 3. After years of feedback and frustration regarding the "Ranked 2.0" system, Ubisoft is officially launching Ranked 3.0.

The most significant change is the removal of hidden MMR. For the past few years, a player's visible rank was often decoupled from their internal skill rating, leading to confusing matchmaking where Gold players were frequently pitted against Champions. Ranked 3.0 promises transparency—what you see is what you get. Your rank will once again directly reflect your matchmaking value. And as a cherry on top, placement matches are also returning.

Legend Division

Year 11 introduces the Legend Division Year 11 introduces the Legend Division (Image Source: Ubisoft)

Perhaps the most exciting addition for competitive purists is the Legend Division—a new, exclusive playlist available only to players who reach Champion rank. But more importantly, it's solo-queue only.

This addresses the long-standing complaint that stacks dominate the highest levels of play, artificially inflating the ranks of carried individuals. The Legend Division will feature a regional MMR leaderboard, finally answering the question of who the best individual player in the region truly is.

Looking Ahead: Season 4

Finally, Season 4 will introduce a Testing Grounds feature to trial a massive mechanical change: "Halfway" reinforcements. This mechanic could redefine breaching, allowing defenders to partially reinforce walls to block lines of sight while leaving them vulnerable to soft destruction, or perhaps creating new types of murder holes.

Half-reinforcements are coming to the Testing Grounds Half-reinforcements are coming to the Testing Grounds (Image Source: Ubisoft)

Furthermore, the Hostage game mode is receiving a full rework in Season 4. Often neglected in favor of Bomb, the new Hostage mode aims to be viable and competitive, potentially re-entering the conversation for ranked play.

General Improvements and Community Features

Beyond the headline features, Year 11 brings quality-of-life updates that the player base has been demanding. A 1v1 arcade mode drops in Season 1, with a 3v3 mode following later. The social hub is also getting a revamp to better manage friends and recent players, streamlining the squad-up process.

Ubisoft has also committed to two "major" and two "refined" balancing updates every season. For Season 1, the focus is strictly on entry and roaming operators, ensuring that Solid Snake's arrival doesn't break the game's fragile ecosystem.

Year 11 represents a bold step into the future of Rainbow Six Siege. Whether these changes will satisfy a community that has weathered countless metas remains to be seen, but the ambition is undeniable.


Click HERE to check out the full Year 11 reveal. Don't forget to follow Strafe Esports for the latest news about your favorite esports and to check out our X account for the most recent content and coverage.

Also, stay tuned to the Strafe YouTube channel for exclusive interviews, press conferences, and much more.

Featured Image Credit: Adela Sznajder / Ubisoft

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