League of Legends Patch 26.19 Preview: Top Role Quest, Lucian Adjustments, and More
16 Sep, 2026, 10:20
|Last updated: 17 Sep, 2026, 00:14
Patch 26.19 arrives in League of Legends on Wednesday, September 23, bringing another set of interesting changes as the meta continues to evolve. Let's take a closer look at what Riot Games has in store for the upcoming patch.
Top Role Quest Teleport

Since the release of role quests, Riot Games has been monitoring player interest and pick rates across different regions and skill levels. However, the top lane has struggled to maintain player interest in higher skill brackets.
While the role has remained relatively stable in Eastern regions, even among high-skilled players, the same cannot be said for Western regions. On top of that, top lane is extremely popular and powerful in lower skill brackets, but declines in the former as we travel up the ranks.
The goal with the upcoming buff to the top role quest teleport is to make it more useful for higher-skill top laners and reinforce the side-lane raid boss split-push identity that many players have. The buff will see the spell's cooldown reduced, opening up the avenue for more frequent side-lane pressure.
Top Role Quest Teleport Buffs:
- Teleport cooldown: 420 seconds → 390 seconds.
- New: Upgraded Teleport's cooldown is reduced by an additional 30 seconds.
Lucian's Supports

When we think of Lucian in the bot lane, Senna, Nami, and Milio are some of the first supports that come to mind. This is because Lucian is a unique champion who doesn't synergize equally well with every support, instead thriving alongside a select few.
In Patch 26.19, the goal is to make Lucian less reliant on specific supports while trying to keep the list power neutral overall for Bot Lucian. We could see Lucian pairing with more engage champions in the near future.
Lucian Adjustments:
- Passive – Vigilance on-hit damage: 15 (+20% AD) → 5 (+15% AD).
- Q – Base damage: 80-220 → 90-250.
Aphelios Buffs

It is no coincidence that Aphelios is receiving major buffs just as Heartsteel is set to make a comeback with a new song on September 18.
As a highly mechanical champion, Aphelios has never been particularly popular in the lower skill bracket. Not only that, but the current meta didn't leave much space for him to shine.
This buff is mainly aimed at making Aphelios' weaker weapons more impactful in the game, while also improving some of his ability damage and utility.
Overall, Aphelios will be more consistent across his weapon rotations, with stronger poke, sustain, longer-lasting slows, more frequent AoE abilities, and slightly higher DPS when using Chakrams.
So, rather than massively changing how Aphelios is played, these buffs raise the floor of several parts of his kit that were underperforming and make his different weapon combinations more rewarding.
Aphelios Buffs:
- Calibrum damage: 70-160 → 80-170.
- Severum healing: 2-7.1%, increased to 5-17.75% → 2-8%, increased to 6-20%.
- Gravitum slow decay floor: 10% → 15%.
- Infernum Duskwave cooldown: 9-6 seconds → 8-5 seconds.
- Crescendum Chakram damage: 15% AD, with a minimum of 5% at the eighth Chakram and beyond → 16% AD, with a minimum of 5% at the ninth Chakram and beyond.
All changes mentioned here are a preview released by Riot Games and may be adjusted before the official patch goes live.
The Nasus Ballad

For the second consecutive patch, Nasus is receiving nerfs after being adjusted just three patches ago. It seems Riot Games is still trying to find the right balance for him.
The main issue with Nasus is that he becomes disproportionately strong in lower and mid skill brackets. Once he has accumulated enough stacks, a mechanic that has been adjusted in previous patches, he can become extremely annoying to deal with in the side lanes and team fights.
On top of that, his [Q] Siphoning Strike allows him to take towers very quickly, often needing just two or three attacks.
Now, Riot is reducing his Q's bonus damage in an attempt to give opponents more room to deal with Nasus' damage, sustain, and tower-destroying potential.
Nasus Nerfs:
- Q – Bonus damage: 40-120 → 30-110.
A Patch for Top Laners
This patch introduces a wide range of balance changes, including buffs for ten champions, with most of them being junglers and top laners, alongside Aphelios.
Riot Games is clearly looking to diversify the champion pool, but the most impactful change is the buff to the top lane role quest. This change should give top laners greater map presence, allowing them to influence other areas of the map and play a bigger role in team fights and other key moments.
Lucian's adjustments are another particularly interesting part of this patch, introducing a change that Riot has rarely targeted before. With these adjustments, Lucian could become more viable alongside a wider range of supports, rather than being heavily reliant on the champions he currently synergizes best with, without sacrificing his impact or strength in the bot lane.
Other Changes in LoL Patch 26.19
Patch 26.19 also includes several champion and system changes that are not covered in detail above. Here are the remaining numerical changes from the patch preview:
Champion Buffs:
- Aatrox: W cooldown: 20/18/16/14/12 seconds → 18/16.5/15/13.5/12 seconds. E healing health ratio: 1.1% per 100 bonus health → 1.3% per 100 bonus health.
- Aurora: R rift duration: 1.75/2.5/3.25 seconds → 2.25/2.75/3.25 seconds. E base damage: 70-230 → 80-240.
- Draven: Base AD: 62 → 64.
- Elise: W bonus attack speed: 60/75/90/105/120% → 70/85/100/115/130%. Passive magic damage on-hit: 12/22/32/42 → 14/24/34/44.
- Fiora: Base HP per level: 99 → 105. R heal range: 550 → 600. R heal per tick: 18.75/25/31.25 (+15% bonus AD) → 20/26.25/32.5 (+17.5% bonus AD).
- Kha'Zix: Passive damage: 17-136 (+50% bonus AD) → 22-141 (+50% bonus AD). Evolved W slow duration: 2 seconds → 2.25 seconds. Evolved E range bonus: +200 → +300.
- Lillia: Base armor: 22 → 24. R sleep duration: 2 seconds → 2.5 seconds.
- Master Yi: Q cooldown refund on-hit: 1 second, reduced by Ability Haste → 1 second flat.
- Volibear: Passive attack speed per stack AP ratio: 3% per 100 AP → 4% per 100 AP. Passive lightning on-hit damage: 11-60 (+45% AP) → 11-60 (+45% AP) (+20% bonus AD).
Champion Nerfs:
- Nocturne: R cooldown: 140/115/90 seconds → 160/130/100 seconds.
- Poppy: Q monster % HP damage cap: 85-225 → 70-210.
- Rumble: Passive Overheat attack speed: 50%-130% → 30%-100%. Passive monster damage cap: 65-150 → 90-175.
- Ryze: E mana cost: 35-75 → 40-80. Q Flux bonus damage: 25/50/75/100% → 15/40/65/90%. Armor growth: 4.2 → 4.7.
- Vi: Base AD: 63 +3.5 per level → 61 +3.9 per level. Passive shield: 12% max HP → 10% max HP.
System Adjustments:
- World Atlas / Runic Compass: HP: 30/100/200 → 0/60/150. HP regeneration: 25%/50%/75% → 50%/75%/75%.
When Does LoL Patch 26.19 Release?
LoL Patch 26.19 is scheduled to arrive on September 23, 2026.
Follow Strafe Esports for the latest League of Legends news, and our X account for the latest content and coverage. Also, stay tuned to Strafe's YouTube channel for exclusive interviews, press conferences, and more.
Featured Image Credits: Riot Games // League of Legends
Read More:
"I Want to Beat Caps": Bwipo Wants to Retire in the LEC

