Call of Duty MP11: Why This SMG Packs a Punch

Call of Duty MP11: Why This SMG Packs a Punch

Aidan van Vuuren

11 Apr, 2025, 10:17

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Last updated: 11 Apr, 2025, 10:18

The MP11 is a lightweight sub‑machine gun in Call of Duty: Advanced Warfare. Players meet it often in multiplayer and Exo modes, where its fast fire rate shines. In campaign missions it shows up in KVA hands and in one alley fight on older consoles, but its real impact sits in competitive matches.

Damage, Range, and Rate of Fire

At ranges under 12.5 meters each bullet deals 30 damage, so four hits drop a target. From 12.5 to 27.5 meters the weapon falls to 24 damage, stretching the kill to five shots unless the last bullet lands on the head. Past 27.5 meters the MP11 reaches its floor of 19 damage and needs six body hits. This damage line looks low beside other SMGs, yet a fire rate of 923 rounds per minute shortens the time between each shot and keeps the overall kill time competitive. Low penetration means most surfaces block shots, so try to fight in open lanes.

Handling and Mobility

Aiming down sights takes two‑tenths of a second, which lets the gun snap up before many rivals. Sprint recovery is even better at eighty milliseconds, twice as quick as the next SMG, so rushing between cover feels smooth. The magazine holds thirty‑two rounds, but the high fire rate empties it fast. A partial reload lasts two seconds, an empty reload two and a half, while a speed reload animation ends in one and a half seconds even though the gun is not ready until a split‑second later. Recoil starts mild but stacks upward and sideways during long bursts, and the small iron sights jump with each shot.

Attachment Breakdown

MP11_iron_sights_AW

Core Picks

Foregrip lowers both vertical climb and side sway, making the spray easier to track. Extended Mags lifts the capacity to forty‑eight rounds and adds spare ammo, delaying reloads during frantic fights. Advanced Rifling stretches the four‑shot zone to about sixteen meters and the five‑shot zone to roughly twenty‑seven meters, trimming many borderline duels in your favor.

Situational Picks

A Suppressor keeps you off radar while you fire, which helps flanking routes, though it cuts the best damage ranges and still leaves a trace for Parabolic Microphone users. Laser Sight narrows hip spread enough to win point‑blank trades for players who never stop moving. Rapid Fire jumps the rate to eleven hundred fifty‑three rounds per minute but widens recoil and hip spread; only use it if you can keep the reticle on target. Quickdraw Grip and Stock give small boosts because SMGs already aim and strafe fast, yet together they create a gun that feels almost instant when you shoulder it.

Unlock Milestones

Most optics arrive after sets of twenty kills, while performance pieces ask for task‑based goals. Laser Sight unlocks after ten hip‑fire kills, Foregrip after ten aimed kills, and Extended Mags after six double kills. Rapid Fire needs only three double kills, so aggressive players earn it early. Each step nudges the MP11 toward a more specialized role, whether silent flanker or spray‑and‑pray brawler.

Best Supply Drop Variants

MP11_menu_icon_AW (1)

Goliath (Elite)

Damage boost, hip‑fire penalty

  • Four‑shot kills reach 27.5 m.

  • Hip‑fire cone widens 30 %, so rely on ADS.

Squeaker (Elite)

1 200 RPM, built‑in Red Dot

  • Shreds up close.

  • +20 % recoil; always run Foregrip.

Deceiver (Enlisted)

Higher minimum damage

  • Five‑shot kill at long range.

  • Mild recoil bump is easy to tame.

Toxic (Professional)

1 090 RPM, tighter hip‑fire

  • Great for rush routes.

  • Seven‑shot kill past 27.5 m; keep engagements short.

Quick reference

  • Need consistency? Goliath or Deceiver.

  • Need raw speed? Squeaker or Toxic.

Multiplayer Strategies

MP11_Concept_Model_by_JT_White_AW (1)

Close‑Quarters Aggression

Choose a fast variant, add Foregrip and Extended Mags, and push tight corridors. Slide into corners, pre‑aim doorways, and rely on the top sprint‑out time to fire first. Low Profile pairs well with Blast Suppressor to hide your movement sounds while you boost around.

Flanking and Stealth

Run the base weapon or Deceiver with a Suppressor and Advanced Rifling. Stay near map edges, fire in short bursts to manage the lost range, and keep an eye on players using Parabolic Microphones. Combine the setup with Lightweight and Blast Suppressor to cross open lanes unseen.

Mid‑Range Control

Attach Advanced Rifling and Quickdraw Grip, then hold power positions that overlook medium lanes. Snap to targets as they appear, fire five‑round bursts, and break contact once the recoil grows. Toughness helps you stay on target when bullets hit you first.

Exo Survival Tactics

The MP11 costs one upgrade point at round two, so most squads pick it early. Its high mobility lets you kite drones and dogs across the map, and the quick sprint recovery means you can duck behind cover between reloads. Grab Extended Mags before the fifth wave to reduce downtime, then swap to a shotgun or heavy weapon for armored enemies. When objectives call for tag collection or bomb defuses, switch back to the MP11 and sprint through the crossfire.

Exo Zombies Use

The gun appears on the wall in safe rooms across every map. Each purchase grants a thirty‑five‑round magazine and two hundred twenty spare rounds, and buying more ammo costs less than gambling on the 3D printer. Early rounds fall in two body shots or one headshot. Mid game you should pack‑a‑punch once the six‑shot drop‑off starts to feel slow. Late game, keep the MP11 only as a backup unless you enjoy the fast reload rhythm. Exo Reload shortens downtime, Exo Health gives you a larger safety net when sprinting through hordes, and Exo Soldier lets you fire while running, which suits the gun’s style.

Campaign Appearances

On PC and new‑generation consoles the KVA use the MP11 across many missions, and Atlas hazmat troops carry it in “Bio Lab.” On Xbox 360 and PlayStation 3 you see the weapon only once at the start of “Traffic,” where it rests beside the shortcut through the alleys. Pick it up if you need a burst of hip‑fire in crowded streets.

Loadout Recommendations

MP11_reloading_AW

For pure run‑and‑gun play, the Toxic variant with Laser Sight and Extended Mags pairs well with Lightweight and Gung‑Ho. Stealth flankers should keep the standard gun suppressed, add Advanced Rifling, and rely on Low Profile with Blast Suppressor. Objective anchors who must hold points can take the Goliath with Foregrip and Extended Mags while equipping Toughness and Scavenger to keep the gun steady and loaded. Skilled players who thrive on recoil management may enjoy the Squeaker with Foregrip and Quickdraw Grip, backed by Hard Wired to shrug off system hacks and Scavenger to feed the high fire rate.

Closing Thoughts

The MP11 rewards speed, precise recoil control, and smart map routes in Call of Duty. Choose a variant that matches your range, attach tools that solve its small magazine or strong kick, and fight inside the zones where four or five bullets end the duel. When you master those basics, this small SMG turns into a reliable partner in every mode, from tight multiplayer lanes to zombie‑filled corridors.

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Image Source: Call of Duty Fandom

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