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Riot Games Accidentally Reveals Warwick as New 2XKO Fighter
Riot Games Accidentally Reveals Warwick as New 2XKO Fighter
Riot Games has leaked the new fighter for 2XKO. The official Brazilian Twitter account for the game accidentally uploaded a promotional video revealing Warwick as the eleventh playable character, ahead of his formal announcement. The post was swiftly deleted, but fans had already captured footage of the reveal. This marks the third time Riot has spoiled its own announcements — first with Blitzcrank’s artwork appearing on an official page, and later when a Season Pass datamine uncovered Teemo as the tenth champion. Warwick’s inclusion continues the steady expansion of the roster and hints that Riot may be accelerating its post-launch<span class="read-more">more</span>
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All You Need to Know About the RLCS 2026 Season: Key Changes and Dates
The RLCS 2026 season roadmap brings major updates, including a reinforced region-lock rule, revamped eligibility criteria, the debut of 2v2 events, and a brand-new Kick-Off LAN to launch the season. RLCS 2026 Season Format and New Modes The 3v3 format will continue as the RLCS core competition, with all regions running three online Opens per Split, culminating in a Major LAN at the end of each Split. This means two Majors across the season. Importantly, 2v2 becomes an official competition<span class="read-more">more</span>
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NRG lifts second Rocket League World Championship trophy after beating Team Falcons
After almost six long years of waiting, NRG finally did it again. The North American powerhouse, one of the best Rocket League organizations of all time, captured their second Rocket League World Championship title yesterday, September 14th, defeating Team Falcons 4-1 in a dominant grand final performance at Lyon's LDLC Arena. This championship victory marks the end of a drought that haunted an entire region. NRG's triumph marked the first time a North American team had claimed the ultimate Rocket<span class="read-more">more</span>
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What is Rocket League?

Rocket League is a cross-platform vehicular soccer video game that was launched in July 2015, and since then its popularity hasn't waned. In fact, it only seems to continue growing in popularity, likely due to the Rocket League Championship Series (RLCS) inking a deal with NBC last year and airing the tournament on live television.

How does Rocket League work?

In Rocket League, players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals against the other team, in a way that resembles indoor soccer.

Matches are usually five minutes long, with sudden death over time if the game is tied at that point. Matches are usually played in a four-on-four player format, but can also be played with fewer players, such as 3v3, 2v2 or even 1v1.

How do Rocket League ranks work?

Your rank is influenced by your MMR, also known as your Matchmaking Rank. It increases according to wins, and decreases based on losses. Every division and rank has an MMR target value that you need to achieve in order to progress.

Every rank has four divisions. Gold Three Division Two for example, is when you are three divisions away from reaching the next rank, which is Platinum One. If you reach Champion One Division Five, you are in the fourth Division of Champion One.

Rocket League System Requirements

  • CPU SPEED: 2.5 GHz Dual core
  • RAM: 4 GB
  • OS: Windows 7 (64 bit) or Newer (64 bit) Windows OS
  • VIDEO CARD: NVIDIA GeForce 760, AMD Radeon R7 270X, or better
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 20 GB
  • DEDICATED VIDEO RAM: 2048 MB

Rocket League Recommended Requirements

  • CPU SPEED: 3.0+ GHz Quad core
  • RAM: 8 GB
  • OS: Windows 7 (64 bit) or Newer (64 bit) Windows OS
  • VIDEO CARD: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 20 GB
  • DEDICATED VIDEO RAM: 3072 MB

Is Rocket League difficult to play?

There are some conflicting opinions online regarding the level of difficulty for Rocket League. Some say that it is not a particularly complicated game, and not as difficult asLeague of Legends, where you compete against hundreds of champions, with tons of different mechanics. 

Others say that Rocket League is a seriously tough game to get used to and it's even more difficult to get good at it. Many players feel that Rocket League takes a lot of hard work and training.

In a nutshell, Rocket League is a game about skill and practice. The most important things are your hitbox, your car, your game mode, as well as your personal skill. It's all about practice and learning.

How to improve your skills in Rocket League

The first step to getting better at Rocket League is changing your camera settings, which can boost your win-ratio. The list below explains what default settings you should have to always maintain a good overview over what's happening in the game.

Here are the best camera settings for Rocket League:

Camera Shake: Off

Field of View: 110°

Distance: 180

Height: 110

Angle: -4.00°

Stiffness: 0.45

Swivel: 5.0

Transition Speed: 1.20

Invert Swivel: Off

Here are more tips to improving at Rocket League:

  • Play in practice mode, and take the time to master all the necessary mechanics listed below.
  • Look for other players and teammates to observe, get advice from, and practice against.
  • Follow a one-hour training schedule, so you can practice the same skill continuously for one hour at a time and refine it.
  • Watch RLCS replays, online tutorials, and YouTube, to assimilate the mechanics and figure out in which situations they can be useful.
  • Play in various game modes to get more comfortable with your vehicle and what the best tactics are for different situations.
  • Make sure that unlimited boost is turned off in Free Play, sto ensure that your practice is more realistic.
  • Try different vehicles and hitboxes to learn exactly which hitbox is best suited to your playstyle.

How Rocket League was created

The development of Rocket League began in 2013 by Thomas Silloway, and took two years and less than $2 million to develop. The Developers had tested different prototypes of a Battle-Cars sequel in previous years, including an attempt at pitching the concept to Electronic Arts in 2011.

“One day we threw a ball into the map with us,” said Silloway as he recalled time spent playtesting an older version of Rocket League over the best part of a decade ago. “We were playing a game of hitting it around and we ended up deciding that was way more fun than the other game we were playing. We just kept playing that game over and over in our playtests and it was actually taking away from the work we were doing on the vehicular combat game."

“At some point, we were like: either we have to stop playing this game, or we have to make this our new game because we're not getting any work done on the other one.”

If they had decided to pursue the original derby-esque idea, Rocket League would not be the game that it is today. “We knew the other game we were making was pretty fun, but it turned out that when we threw the ball in there it became ten times better. If we hadn't done that, I think we would've ended up releasing the other version of the game. It was a really interesting fork in the road where we ended up having to choose what to do.”

Strafe is the internet's number one destination for all things Rocket League esports, where users can watch Rocket League Esports matches live, checkRocket League esports tournament schedules, get live scores and read the latest Rocket League esports news. We also have acalendar for Rocket League esports available where you view a schedule of upcoming matches and see the latestresults for Rocket League esports matches.