Asia Pacific League Asia - Stage 2

Tournament information

Asia Pacific League (APL) Asia - Stage 2 is a premier A-Tier online Rainbow Six Siege regional series for Southeast Asia, Greater China, South Asia and related territories within the BLAST R6 ecosystem. Organized by Ubisoft and BLAST, it awards prize money, Six Invitational points, and qualification to BLAST R6 Majors as the second half of the regular season across the Asia subregion of the broader Asia Pacific League.
4 Sep – 17 Oct
Online
$54,000
SignificanceProvides structured high-level competition and international pathways for a geographically vast and culturally diverse APAC region, elevating representation at Majors and the Six Invitational while supporting partner teams and grassroots Challenger/Bootcamp circuits.
Format8 teams; single round-robin Group Stage (Bo1), top 4 advance to double-elimination Stage Finals (Bo3). Winner and often runner-up qualify for BLAST R6 Major; SI points and prizes by placement.
Broadcast
Rainbow6(twitch)
Rainbow6(youtube)
Rainbow6jp(twitch)
Edition History
2026 Asia Stage 2
Sep 7–Oct 18, 2026$54,000Online (Asia)
2025 Asia Stage 2
Sep 3–27, 2025Winner: Weibo Gaming vs Daystar€40,000Online (Asia)Peak: 9,587 · Avg: 3,400

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About this event

Asia Pacific League Asia - Stage 2

Overview

The Asia Pacific League (APL) Asia - Stage 2 is a premier regional online tournament series in Tom Clancy's Rainbow Six Siege (PC, 5v5), forming one of three subregional divisions (alongside APAC North and Oceania) within the broader Asia Pacific League. It serves as a key pathway in the BLAST R6 ecosystem for teams from Southeast Asia, Greater China, South Asia, and related territories to earn prize money, Six Invitational (SI) points, and qualification spots to international events such as BLAST R6 Majors and the Esports World Cup. Organized jointly by Ubisoft and BLAST, it is classified as an A-Tier event on Liquipedia. The series emphasizes competitive depth in a diverse region and contributes to the global R6 ladder.

History

The modern Asia Pacific League structure was introduced for the 2025 season as part of a major reorganization of Rainbow Six Siege esports, consolidating the Asia-Pacific region into a unified league with three distinct subregions: APAC North (primarily Japan and South Korea), Asia, and Oceania. This replaced or evolved earlier formats such as the prior APAC League (which had North and South divisions organized with partners like ESL and FACEIT in earlier years) and the more Asia-focused BLAST R6 Asia circuits. The change aimed to create parallel regional programs leading toward global events like the Six Invitational, with improved pathways, partner teams, and grassroots challenger circuits.

Stage 2 specifically functions as the second half of the regular season, typically following Stage 1 (or a Kickoff) and preceding Major qualifiers or Regional Finals. In 2025, the full APL season ran from approximately June to December, incorporating group stages, playoffs, a Major Qualifier, and Regional Finals in Sydney. The 2026 season continued this model with a Kickoff, Stage 1, and Stage 2, maintaining online regular-season play while offering offline opportunities at higher levels. Format refinements have included consistent round-robin group stages and double-elimination finals, with qualification slots adjusted based on regional international performance. Partner and affiliate teams receive stability, while open Challenger Series and Bootcamp Community Series feed promotions into the closed league.

Format

The current (2026) format for Asia Stage 2 features 8 teams in an online competition. It begins with a single round-robin Group Stage in which every team plays each other once in best-of-1 (Bo1) matches across multiple playdays (typically 7). The top 4 teams advance to the Stage Finals, contested in a double-elimination bracket with best-of-3 (Bo3) matches.

Qualification into the league comes via prior-season performance (partner/invited teams not relegated), Challenger Series results, and promotions from the Bootcamp Community Series (top teams fill vacancies caused by disbands). The Stage Finals winner (and often the runner-up or an additional slot based on regional international results) qualifies for the BLAST R6 Major (e.g., Osaka/Japan Major in November 2026). Prize distribution and SI points are awarded by placement, with the top spots also contributing to broader APL standings for Regional Finals or Six Invitational qualification. Matches are scheduled in local times such as SGT/AEST. Similar structures applied in 2025, sometimes with modified GSL-style playoffs.

Notable Editions

The 2025 Asia Stage 2 (September 3–27, 2025) marked a strong showing for Chinese and regional talent, with Weibo Gaming dominating and securing qualification pathways. It featured intense playoffs and highlighted teams like Elevate and Daystar. Viewership peaked notably during key matches.

The 2026 edition (scheduled September 7 to approximately October 18/23, 2026; round-robin starting as early as September 4) is ongoing or recently commenced as of the latest data. It offers a $54,000 USD prize pool and direct qualification implications for the BLAST R6 Major Osaka 2026. Roster changes, including promotions from Bootcamp Community Series Stage 2 and adjustments after team disbands (e.g., Soul's Heart Esport and PSYKN Company), added intrigue. Teams such as Weibo Gaming (defending recent form), Daystar, Elevate, FURY, Team Orchid, HL Tauri Esports, and two Tier 2 seeds compete. It builds on Stage 1 2026 results and serves as a critical mid-to-late season checkpoint.

Earlier APL iterations and predecessor APAC events laid the foundation for regional representation at globals, with Japanese and other APAC teams historically breaking through at Majors and Invitational events.

Past Champions

2025 Asia Stage 2 (September 3–27, 2025; online, Asia; prize pool ≈ €40,000 / $46,500–$46,810 USD): Winner — Weibo Gaming (China; ≈ $15,000–$17,554); Runner-up — Daystar (Hong Kong; ≈ $8,000–$9,362). Elevate finished 3rd. Weibo Gaming also performed strongly overall in the 2025 season, later winning the APL Regional Finals. Top teams advanced toward the Major Qualifier (held offline in Melbourne). SI points included 300 for 1st.

2026 Asia Stage 2 (September 7–October 18/23, 2026; online, Asia; $54,000 USD): Ongoing/upcoming at time of latest reporting; winners TBD. Projected prizes: 1st $15,000 + 420 SI points + Major qualification; 2nd $11,000 + 300 SI + Major qualification; down to 8th $2,000 + 75 SI. Confirmed or projected participants include Weibo Gaming, Daystar, Elevate, FURY/FURY Global, Team Orchid, HL Tauri Esports, and Bootcamp Community Series promotes.

For context, the related 2026 Asia Stage 1 (June 10–July 18, 2026; $54,000 USD) was won by Weibo Gaming over Team Orchid. The full APL produces subregional champions who converge at Regional Finals (e.g., 2025 won by Weibo Gaming in Sydney).

Viewership & Impact

Broadcasts air primarily on official Rainbow Six channels (Twitch, YouTube, and regional variants such as Rainbow6, Rainbow6jp, RainbowSixKorea, and co-streams). English is typically the primary language, with support for Japanese, Korean, and others. For the 2025 Asia Stage 2, Esports Charts recorded a peak of 9,587 concurrent viewers (September 26, 2025), 196,347 hours watched, an average of approximately 3,400 viewers, and about 58 hours of airtime.

The series holds significant cultural weight in the R6 ecosystem by providing structured high-level competition and international pathways for a geographically vast and culturally diverse region. It supports partner teams with branding benefits (e.g., R6Share cosmetics), fosters grassroots via Challenger and community circuits, and has helped elevate APAC representation at Majors and the Six Invitational. Offline Regional Finals (such as Sydney 2025 at Fortress Sydney) and Major Qualifiers enhance prestige and fan engagement. Social channels include @R6esportsASIA on X. Overall, APL Stage 2 Asia strengthens the global competitive ladder while spotlighting talent from China, Hong Kong, Thailand, Australia (via cross-subregion), Taiwan, and beyond.